AI Insights · Timothy · June 2021
Top 5 Play Pass Games on Android in the Middle East, Q2 2021
Discover the performance trends of the top 5 Play Pass games on Android in the Middle East during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 Play Pass games on the Android platform in the Middle East showed varied performance trends. Here, we delve into the specifics of each app's weekly downloads, revenue, and active user metrics.
Hungry Shark Evolution from Ubisoft Entertainment experienced fluctuations in weekly downloads, peaking at 21.7K in early May before declining to around 11.8K by the end of June. Weekly revenue showed a downward trend, starting at approximately $635 and ending at $499. Active users saw a decline from 139.2K at the beginning of April to 126.2K by the end of June.
LEGO® DUPLO® WORLD from StoryToys saw a significant increase in weekly downloads, peaking at 6.8K in early May, before dropping to around 1.5K by the end of June. Weekly revenue followed a similar trend, starting at $149 and peaking at $279 in mid-May, then declining to $108 by the end of June. Active users increased from 12.8K in late March to a peak of 20.4K in early May, before settling at 13.1K by the end of June.
Pixel Art - Color by Number by Easybrain maintained a relatively stable number of weekly downloads, peaking at 22.9K in mid-April and ending at around 13.8K by late June. Weekly revenue showed some variability, with highs of $179 in late May and lows of $48 in mid-April. Active users remained fairly consistent, starting at 130K in late March and ending at 123.3K by the end of June.
Kingdom Rush Tower Defense TD from Ironhide Games had steady weekly downloads, ranging between 600 to 1K throughout the quarter. Weekly revenue saw some spikes, peaking at $142 in early May, but generally hovered around the $50-$100 range. Active users remained relatively stable, starting at 3.7K in late March and ending at 3.4K by the end of June.
Touchgrind BMX 2 from Illusion Labs showed a slight increase in weekly downloads, starting at 3.8K in late March and ending at 3.6K by the end of June. Weekly revenue was variable, peaking at $203 in early May but generally staying around $40-$100. Active users saw a minor decline from 10.9K in late March to 9.9K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analysis and further insights, visit Sensor Tower.